[
    {
        "Variant name": "Ubuntu 18.04",
        "Reviewer name": "Julie Digne <julie.digne@liris.cnrs.fr>",
        "Is master variant (boolean)": true,
        "Is variant deprecated (boolean)": false,
        "Operating system for the test": " Ubuntu 18.04",
        "Title": "Procedural phasor noise",
        "DOI": "10.1145/3306346.3322990",
        "Year": 2019,
        "ACM Keywords": [
            "Texturing"
        ],
        "Topic {Rendering, Animation and Simulation, Geometry, Images, Virtual Reality, Fabrication}": "Images",
        "Co-authors from academia (boolean)": true,
        "Co-authors from industry (boolean)": false,
        "ACM Open Access (boolean)": false,
        "PDF on the authors' webpage / institution (boolean)": false,
        "PDF on Arxiv or any openarchive initiatives (boolean)": true,
        "Arxiv/OAI page URL": "https://hal.archives-ouvertes.fr/hal-02118508/",
        "PDF URL": "https://hal.archives-ouvertes.fr/hal-02118508/file/ProceduralPhasorNoise.pdf",
        "Project URL": "",
        "Code available (boolean)": true,
        "Code URL": "https://www.shadertoy.com/user/ThibaultTricard",
        "Code URL2": "",
        "MD5 sum (for archives)": "",
        "MD5 sum (for archives) URL2": "",
        "git/hg/svn commit hash or revision number": "",
        "git/hg/svn commit hash or revision number URL2": "",
        "Software Heritage permalink": "",
        "If code not available, pseudo-code available (boolean)": false,
        "If pseudo-code, could the paper be trivially implemented? {0..4}": "",
        "Software type {Code, Binary, Partial Code}": "Partial Code",
        "Software language": "GLSL",
        "Code License (if any)": "",
        "Are the code authors explicit? (boolean)": true,
        "Build/Configure mechanism": "",
        "Dependencies": "",
        "Does the software require paywall/proprietary software/material (boolean)?": false,
        "Does the code need data (not examples) (boolean)": false,
        "Nature of the data (pretrained model, LUT...)": "",
        "License of the data": "",
        "Able to perform a replicability test (boolean)": true,
        "If not able to perform a test, was it due to missing hardware/software? (boolean)": false,
        "Documentation score {0=NA,1,2,3}": 0,
        "Dependencies score {0=NA, 1,2,3,4,5}": 0,
        "Build/configure score {0=NA, 1,2,3,4,5}": 0,
        "Fixing bugs score (if any) {0=NA, 1,2,3,4,5}": 0,
        "Replicate paper results score {0=NA, 1,2,3,4,5}": 5,
        "Adaptability score to other contexts {0=NA, 1,2,3,4,5}": 3,
        "Time spent for the test (code download to first successful run, [0,10], 10min slots, 100min max)": 2,
        "Build instructions/comments": "",
        "Misc. comments": "The code is available on shadertoy and permits to replicate three images of the paper. The code has almost no comments."
    }
]