[
    {
        "Variant name": "main",
        "Reviewer name": "David Coeurjolly <david.coeurjolly@liris.cnrs.fr>",
        "Is master variant (boolean)": true,
        "Is variant deprecated (boolean)": false,
        "Title": "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines",
        "DOI": "10.1145/2897824.2925895",
        "Year": 2016,
        "ACM Keywords": [
            "Reflectance modeling"
        ],
        "Topic {Rendering, Animation and Simulation, Geometry, Images, Virtual Reality, Fabrication}": "Rendering",
        "Co-authors from academia (boolean)": false,
        "Co-authors from industry (boolean)": true,
        "ACM Open Access (boolean)": false,
        "PDF on the authors' webpage / institution (boolean)": false,
        "PDF URL": "https://drive.google.com/file/d/0BzvWIdpUpRx_d09ndGVjNVJzZjA/view",
        "PDF on Arxiv or any openarchive initiatives (boolean)": false,
        "Arxiv/OAI page URL": "",
        "Project URL": "https://eheitzresearch.wordpress.com/415-2/",
        "Code available (boolean)": true,
        "If code not available, pseudo-code available (boolean)": false,
        "If pseudo-code, could the paper be trivially implemented? {0..4}": "",
        "Code URL": "http://blog.selfshadow.com/publications/ltc/ltc_demo.zip",
        "Code URL2": "https://github.com/selfshadow/ltc_code",
        "MD5 sum (for archives)": "27006bf8b052b1b032a1da065fa46abf",
        "git/hg/svn commit hash or revision number": "",
        "MD5 sum (for archives) URL2": "",
        "git/hg/svn commit hash or revision number URL2": "",
        "Software Heritage permalink": "",
        "Software type {Code, Binary, Partial Code}": "Code",
        "Code License (if any)": "BSD",
        "Are the code authors explicit? (boolean)": false,
        "Build/Configure mechanism": "Makefile",
        "Dependencies": "",
        "Does the software require paywall/proprietary software/material (boolean)?": false,
        "Does the code need data (not examples) (boolean)": false,
        "Nature of the data (pretrained model, LUT...)": "",
        "License of the data": "",
        "Able to perform a replicability test (boolean)": true,
        "If not able to perform a test, was it due to missing hardware/software? (boolean)": false,
        "Documentation score {0=NA,1,2,3}": 1,
        "Dependencies score {0=NA, 1,2,3,4,5}": 5,
        "Build/configure score {0=NA, 1,2,3,4,5}": 5,
        "Fixing bugs score (if any) {0=NA, 1,2,3,4,5}": 0,
        "Replicate paper results score {0=NA, 1,2,3,4,5}": 4,
        "Adaptability score to other contexts {0=NA, 1,2,3,4,5}": 5,
        "Time spent for the test (code download to first successful run, [0,10], 10min slots, 100min max)": 2,
        "Operating system for the test": "Linux",
        "Build instructions/comments": "The demo code compiles and run perfectly on linux. The webGL demo is also perfectly working.\n\nThe C++ project does not compile on macOS  (make osx):\n\n/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSViewController.h:247:39: fatal error:\n      unknown type name 'NSExtensionContext'; did you mean 'NSAnimationContext'?",
        "Misc. comments": "",
        "Software language": "C/C++, Shader language"
    }
]